[Extra Speed] Command Conquer Generals Zero Hour Trainers
Ive been working on his break down of the power curve graphs for Zero Hour, and how the power curve might translate to longer games. In the graph below, youll notice a horizontal line across the middle of the graph. Thats the minimum amount of energy to win. Each graph moves further to the left along the curve, meaning you need more energy to win, but the curve slowly flattens and eventually evens out, meaning you become predictable and theres less need for variation to succeed. There are three main sections to the graph:
[Extra speed] Command Conquer Generals Zero Hour trainers
Base Health: Health without adrenaline
Base Health + Adrenaline: Health with some adrenaline
Base Health + Intensity: Health with more adrenaline
After 7 years, the first Command & Conquer game is back, and this time is under the name . Ive been playing alot of Command & Conquer: Generals Zero Hour recently and Ive come to think of it as its own game rather than the
Ive also setup my Google alert for whenever any Command & Conquer games are released, so any related info I will put below my articles. Its not perfect, and sometimes I miss some releases, but its a start.
Ive been working on his break down of the power curve graphs for Zero Hour, and how the power curve might translate to longer games. In the graph below, youll notice a horizontal line across the middle of the graph. Thats the minimum amount of energy to win. Each graph moves further to the left along the curve, meaning you need more energy to win, but the curve slowly flattens and eventually evens out, meaning you become predictable and theres less need for variation to succeed. There are three main sections to the graph: